White Tiger
Warning This unit is not released yet, provided information can be changed later or may contain inconsistency!
General information
Description: White Tiger uses its violent White Tiger Spirit to crush the enemy’s defense line where it is weakest, and activates its plague powers to turn the battle situation around.
Class: Charging
Class Description: Charge: Charging units attack enemies in the back row, increasing Critical Hit DMG against Ranged and Caster units.
Faction: Fortress
Race: Divine Beast
Members: x1
Rank: Commander
Unit Soul: Tool_3809
Position : White Tiger uses its violent White Tiger Spirit to crush the enemy’s defense line where it is weakest, and activates its plague powers to turn the battle situation around.
Basic stats
Base HP: 6138.8
Base ATK: 1078.2
Unit Upgrade: Unit EXP Upgrade cost per Level
Grade | |||
---|---|---|---|
Green | 424.25 | 10.0 | 3648.675 |
Blue | 848.5 | 20.0 | 7297.35 |
Blue +1 | 1272.75 | 30.0 | 10946.025 |
Blue +2 | 1781.85 | 42.0 | 15324.435 |
Purple | 2290.95 | 54.0 | 19702.845 |
Purple +1 | 2800.05 | 66.0 | 24081.255 |
Purple +2 | 3394.0 | 80.0 | 29189.4 |
Purple +3 | 3987.95 | 94.0 | 34297.545 |
Orange | 4581.9 | 108.0 | 39405.69 |
Orange +1 | 5260.7 | 124.0 | 45243.57 |
Orange +2 | 5939.5 | 140.0 | 51081.45 |
Orange +3 | 6618.3 | 156.0 | 56919.33 |
Orange +4 | 7297.1 | 172.0 | 62757.21 |
Orange +5 | 8315.3 | 196.0 | 71514.03 |
Red | 9672.9 | 228.0 | 83189.79 |
Stars | Extra ATK | ATK Speed | Extra DEF | Extra HP |
---|---|---|---|---|
3x | 118.79 | 0.55 | 5.4 | 681.086 |
4x | 135.76 | 0.58 | 6.1 | 778.384 |
5x | 152.73 | 0.6 | 6.8 | 875.682 |
6x | 169.7 | 0.63 | 7.5 | 972.98 |
Equipment
I | Equipment | Basic stat 1 | Basic stat 2 |
---|---|---|---|
UnknownEquipment_8091 | ATK | DEF | |
UnknownEquipment_8092 | HP | DEF | |
UnknownEquipment_8093 | ATK | DEF | |
UnknownEquipment_8094 | HP | DEF |
Exclusive
Recommended Holy Emblems
- Successors’ Legal Principles (Neutral)
- Arrogance (Chaos)
- Lust (Chaos)
Combination Info
none
Skills
Ultimate Skill: White Tiger Spirit
Description: Summons a White Tiger Spirit to attack the target unit, dealing damage equal to % of own ATK and inflicting 2 random debuffs to enemy units within a large range. These include Slow, Bleed, Burn, Blind, Static, Plague, and Disease.The debuffs last for s. The skill CD is 15s. If the target unit is a 1-man unit, the White Tiger Spirit deals additional damage equal to % of Max HP.
Regular Skill 1 : First Strike
Description: Increases White Tiger’s Unit DMG by % and Attack Speed by %. White Tiger has a % chance to become immune to damage dealt by Flying units. White Tiger becomes immune to Stun and decreases the DEF of enemy units within a large range around it by %.
Regular Skill 2 : Plague Extermination
Description: Increases White Tiger’s Unit DMG by %. Increases White Tiger’s Unit DMG by 5%, Unit DMG Reduction by 5%, and Critical Hit by 75 for every debuff the target has. Stacks up to 5 times. White Tiger casts <Plague Extermination> on enemy units within a small range, dealing damage equal to % of own ATK to enemy units for every debuff they have. CD is 30s. Pre-CD is 15s. (Valid debuffs include: Slow, Bleed, Burn, Blind, Static, Plague, Disease, and Turmoil)
Regular Skill 3 : Hide
Description: At the start of the battle, increases White Tiger’s Unit DMG Reduction by %. For the next 30s, decreases White Tiger’s Unit DMG Reduction by % and increases Attack Speed by % every 2s. If it is resurrected, the decrease in its Unit DMG Reduction and increase in its Attack Speed are stacked afresh. Attacks have a 20% chance to inflict Turmoil on the target unit for 5s. <White Tiger Spirit> is triggered once every 7 attacks.
Faction Special Skill I : Plague Strike
Description: Fortress units are good at spreading the plague, and increase unit’s damage by % when fighting against units suffering from the <plague>
Faction Special Skill II : Rise of Vitality
Description: Fortress units are adept at battlefield healing, increasing their HP regeneration (restore HP every 3s) and receiving % life drain
Regular Skill 6 : Heated Hunt
Description: When 3 Fortress units are deployed, increases own Unit DMG by % and Penetration by . The first time <White Tiger Spirit> is cast, the <Heated Hunt> domain forms, which expands as the skill levels up. The domain exists for 15s. The domain forms once every 30s after that.
Relevance
Roster Connection
- Fortress (Fortress Rosters)
- Charging (Charging Roster)
- Commander (Commander)
Hero Bonus
Talent
- Attack
- HP
- Attack Speed
- unit Damage
Talent Enhance: Charging Talent Potion
Awaking
Awaking Details
Is it possible right now? NO
Awaking Name: null
Awaking Description: null
Technical info
runart: 1
summon: 1
defshow: 1.0
Rush: 2
Speedattack: 160
Attack Show: 1.0
Attack Area: 80
Attack Range: 300
Attack Speed Show: 1.0
Defense Show: 1.0
Score: 1630
HP Show: 1
disrdcvol: 40
Dead Type: 1
s: 4
label1:
speedmove: 120
posclass: 3
talk1: No one can break my lance!
talk2: Only the dead stand before me!
talk3: I stand fast for my home and my country!